Painting by Feature
In this paper, we propose a reinterpretation of the brush and the fill tools for digital image painting.
Structure and Motion from Scene Registration
We propose a method for estimating the 3D structure and the dense 3D motion (scene flow) of a dynamic nonrigid 3D scene, using a camera array.
Sketch-Based Generation and Editing of Quad Meshes
In these scenarios, artists want explicit control over the edge flows and the singularities of the quad mesh.
Novel Stereoscopic Content Production Tools
In our paper, we provide an overview on existing technologies for stereoscopic content editing, identify current challenges, and present a number of recent research results which provide novel solutions to problems such as disparity correction and depth authoring, display adaptation, and 2D-to-3D conversion.
Modeling and Animating Eye Blinks
In this paper, we investigate the subtleties of the spatial and temporal aspects of eye blinks.
3D Reconstruction of a Moving Point from a Series of 2D Projections
This paper presents a linear solution for reconstructing the 3D trajectory of a moving point from its correspondence in a collection of 2D perspective images, given the 3D spatial pose and time of capture of the cameras that produced each image.
Expressing Animated Performances through Puppeteering
In this paper, we present a puppeteering interface for creating blocked-in motion for characters and various simulation effects more quickly than is possible in a keyframing interface.
Motion Capture from Body-Mounted Cameras
In this paper, we present the theory and practice of using body-mounted cameras to reconstruct the motion of a subject.
Augmenting Hand Animation with Three-Dimensional Secondary Motion
In this paper, we present a technique for augmenting hand-drawn animation of human characters with 3D physical effects to create secondary motion.
Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
In this work, we propose a method to leverage the talent of traditionally trained hand animators to create three-dimensional animation of human motion, while allowing them to work in the medium that is familiar to them.
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