High-Speed Object Tracking Using an Asynchronous Temporal Contrast Sensor
In this paper, we approach this problem by asynchronously recording local contrast change at high speed, using a type of visual capture device called a Dynamic Vision Sensor (DVS).
StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user “paints” depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback.
An Approximate Computing Technique for Reducing the Complexity of a Direct-Solver for Sparse Linear Systems in Real-Time Video Processing
This paper focuses on reducing the computational complexity of a direct Cholesky-decomposition-based solver.
Frequency-Based Creation and Editing of Virtual Terrain
We present a sketch-based toolset for asset-guided creation and intuitive editing of virtual terrains, allowing the manipulation of both elevation maps and 3D meshes, and exploiting a layer-based interface.
Presence of Motion Blur Effect Does Not Improve Gaming Experience
In this work, we wanted to understand: (i) the practical impact of the motion blur effect on the player experience; and (ii) whether the value gained by including the effect is worth the extra cost in computation, real-time performance, development time, etc.
The Shading Probe: Fast Appearance Acquisition for Mobile AR
We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices.
Content-Aware Texture Mapping on Deformable Surfaces
In this paper we introduce a real-time technique that reduces such distortions based on a distortion control (rigidity) map.
Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices
Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking.
Iterative Image Warping
We analyze the behavior of the iteration and describe two alternative algorithms designed to suit different performance requirements
Survey of Texture Mapping Techniques for Representing and Rendering Volumetric Mesostructure
In this survey, we review the developments of algorithms and techniques for representing volumetric mesostructure as texture-mapped detail.
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