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Disney Research

Machine Learning & Data Analytics

Person Re-identification using Deformable Patch Metric Learning

In this paper, we propose to learn appearance measures for patches that are combined using a spring model for addressing the correspondence problem.

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Exploiting View-Specific Appearance Similarities Across Classes for Zero-Shot Pose Prediction: A Metric Learning Approach

We propose a metric learning approach for joint class prediction and pose estimation.

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Parallel Detection of Conversational Groups of Free-Standing People and Tracking of their Lower-Body Orientation

We propose an alternating optimization procedure that estimates lower body orientations and detects groups of interacting people.

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Space-Time Tree Ensemble for Action Recognition

We explore ensembles of hierarchical spatio-temporal trees, discovered directly from training data, to model these structures for action recognition.

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Expanding Object Detector’s HORIZON: Incremental Learning Framework for Object Detection in Videos

We develop a new scalable and accurate incremental object detection algorithm, based on several extensions of large-margin embedding (LME)

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Boyang Albert Li

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Recognizing Team Activities from Noisy Data

In this paper, we investigate two representations based on raw player detections (and not tracking) which are immune to missed and false detections.

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Interactive Design of Modular Tensegrity Characters

We present a computational design tool for creating physical characters using tensegrities — networks of rigid and elastic elements that are in static equilibrium.

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Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models

Player movements in team sports are often complex and highly correlated with both nearby and distant players. A single motion model would require many degrees of freedom to represent the full motion diversity of each player and could be difficult to use in practice. I

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Mole Madness: A Multi-Child, Fast-Paced, Speech-Controlled Game

We present Mole Madness, a side-scrolling computer game that is built to explore multi-child language use, turn-taking, engagement, and social interaction in a fast-paced speech-operated activity.

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