Person Re-identification using Deformable Patch Metric Learning
In this paper, we propose to learn appearance measures for patches that are combined using a spring model for addressing the correspondence problem.
Exploiting View-Specific Appearance Similarities Across Classes for Zero-Shot Pose Prediction: A Metric Learning Approach
We propose a metric learning approach for joint class prediction and pose estimation.
Parallel Detection of Conversational Groups of Free-Standing People and Tracking of their Lower-Body Orientation
We propose an alternating optimization procedure that estimates lower body orientations and detects groups of interacting people.
Space-Time Tree Ensemble for Action Recognition
We explore ensembles of hierarchical spatio-temporal trees, discovered directly from training data, to model these structures for action recognition.
Expanding Object Detector’s HORIZON: Incremental Learning Framework for Object Detection in Videos
We develop a new scalable and accurate incremental object detection algorithm, based on several extensions of large-margin embedding (LME)
Boyang Albert Li
Recognizing Team Activities from Noisy Data
In this paper, we investigate two representations based on raw player detections (and not tracking) which are immune to missed and false detections.
Interactive Design of Modular Tensegrity Characters
We present a computational design tool for creating physical characters using tensegrities — networks of rigid and elastic elements that are in static equilibrium.
Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models
Player movements in team sports are often complex and highly correlated with both nearby and distant players. A single motion model would require many degrees of freedom to represent the full motion diversity of each player and could be difficult to use in practice. I
Mole Madness: A Multi-Child, Fast-Paced, Speech-Controlled Game
We present Mole Madness, a side-scrolling computer game that is built to explore multi-child language use, turn-taking, engagement, and social interaction in a fast-paced speech-operated activity.
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