BetweenIT: An Interactive Tool for Tight Inbetweening
We present a novel technique for stroke interpolation from only two keys which combines a stroke motion constructed from logarithmic spiral vertex trajectories with a stroke deformation based on curvature averaging and twisting warps.
Topology-Driven Vectorization of Line Drawings
We propose a vectorization algorithm specialized for clean line drawings that analyzes the drawing’s topology in order to overcome junction ambiguities.
Perceptually-Based Compensation of Light Pollution in Display Systems
This paper addresses the problem of unintended light contributions due to physical properties of display systems. An example of such unintended contribution is crosstalk in stereoscopic 3D display systems, often referred to as ghosting.
Adaptive Nonlinearity for Collisions in Complex Rod Assemblies
We develop an algorithm for the efficient and stable simulation of large-scale elastic rod assemblies.
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