Feel Effects: Enriching Storytelling with Haptic Feedback
In this paper, we make progress toward both capabilities: we generate a foundational library of usable haptic vocabulary and do so with a methodology that allows ongoing additions to the library in a principled and effective way.
Electric Flora: An Interactive Energy Harvesting Installation
We demonstrate an interactive, human-powered energy harvesting system that converts a person's movements into electrical energy and then visible light. It explores the interaction of bodies, movement, materials, and electric power.
“Sweet-Spot”: Using Spatiotemporal Data to Discover and Predict Shots in Tennis
In this paper, we use ball and player tracking data from “Hawk-Eye” to discover unique player styles and predict within-point events.
Representing and Discovering Adversarial Team Behaviors Using Player Roles
In this paper, we describe a method to represent and discover adversarial group behavior in a continuous domain.
“How to Get an Open Shot”: Analyzing Team Movement in Basketball using Tracking Data
In this paper, we use ball and player tracking data from STATS SportsVU from the 2012-2013 NBA season to analyze offensive and defensive formations of teams.
Large-Scale Analysis of Formations in Soccer
We show that we can accurately segment a match into distinct game phases and detect highlights. (i.e. shots, corners, free-kicks, etc) completely automatically using a decision-tree formulation.
FeelCraft: Crafting Tactile Experiences for Media using a Feel Effect Library
Our demonstration shows an interactive procedure for authoring haptic media content using the FE library, playing it back during interactions in the game, and broadcasting it to a group of guests.
Extraction of Person-Specific Motion Style based on a Task Model and Imitation by Humanoid Robot
In this paper, we present a humanoid robot which extracts and imitates the person-specific differences in motions, which we will call style.
Task Assignment and Trajectory Optimization for Displaying Stick Figure Animations with Multiple Mobile Robots
This paper presents an offline, centralized motion planning algorithm for displaying stick figure animations by a group of mobile robots equipped with a light source.
A Low-Friction Passive Fluid Transmission and Fluid-Tendon Soft Actuator
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