• Close
  • About
  • Research
    • Researchers
    • Alumni
    • Publications
  • Careers
    • Open Positions
    • Internship Program
  • News
  • Search
  • YouTube
Disney Research
  • Search
  • Menu
  • News
  • Search
  • About
  • Research
    • Researchers
    • Alumni
    • Publications
  • Careers
    • Open Positions
    • Internship Program
Disney Research

Disney Research Pittsburgh

Feel Effects: Enriching Storytelling with Haptic Feedback

In this paper, we make progress toward both capabilities: we generate a foundational library of usable haptic vocabulary and do so with a methodology that allows ongoing additions to the library in a principled and effective way.

Learn More

Electric Flora: An Interactive Energy Harvesting Installation

We demonstrate an interactive, human-powered energy harvesting system that converts a person's movements into electrical energy and then visible light. It explores the interaction of bodies, movement, materials, and electric power.

Learn More

“Sweet-Spot”: Using Spatiotemporal Data to Discover and Predict Shots in Tennis

In this paper, we use ball and player tracking data from “Hawk-Eye” to discover unique player styles and predict within-point events.

Learn More

Representing and Discovering Adversarial Team Behaviors Using Player Roles

In this paper, we describe a method to represent and discover adversarial group behavior in a continuous domain.

Learn More

“How to Get an Open Shot”: Analyzing Team Movement in Basketball using Tracking Data

In this paper, we use ball and player tracking data from STATS SportsVU from the 2012-2013 NBA season to analyze offensive and defensive formations of teams.

Learn More

Large-Scale Analysis of Formations in Soccer

We show that we can accurately segment a match into distinct game phases and detect highlights. (i.e. shots, corners, free-kicks, etc) completely automatically using a decision-tree formulation.

Learn More

FeelCraft: Crafting Tactile Experiences for Media using a Feel Effect Library

Our demonstration shows an interactive procedure for authoring haptic media content using the FE library, playing it back during interactions in the game, and broadcasting it to a group of guests.

Learn More

Extraction of Person-Specific Motion Style based on a Task Model and Imitation by Humanoid Robot

In this paper, we present a humanoid robot which extracts and imitates the person-specific differences in motions, which we will call style.

Learn More

Task Assignment and Trajectory Optimization for Displaying Stick Figure Animations with Multiple Mobile Robots

This paper presents an offline, centralized motion planning algorithm for displaying stick figure animations by a group of mobile robots equipped with a light source.

Learn More

A Low-Friction Passive Fluid Transmission and Fluid-Tendon Soft Actuator

Learn More

  • Previous page
  • 1
  • …
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • …
  • 26
  • Next page

Page 21 of 26

Disney Research
  • Guest Services
  • Privacy Policy
  • California Privacy Rights
  • Children's Online Privacy Policy
  • Interest-Based Ads
  • Terms of Use
© Copyright 2025 Disney. All rights reserved. | This site runs like Clockwork.
  • YouTube