Runtime Implementation of Modular Radiance Transfer
This talk complements a technical paper and focuses on implementation issues, including how our run time is designed to scale across many different platforms, from iPhones to modern GPUs.
Physically-based Simulation of Rainbows
In this paper, we derive a physically based model for simulating rainbows. Previous techniques for simulating rainbows have used either geometric optics (ray tracing) or Lorenz-Mie theory.
Progressive Virtual Beam Lights
We present Virtual Beam Lights (VBLs), a progressive many-lights algorithm for rendering complex indirect transport paths in, from, and to media.
Progressive Expectation-Maximization for Hierarchical Rendering of Participating Media
In this paper, we propose a parametric density estimation technique that represents radiance using a hierarchical Gaussian mixture.
Theory and Analysis of Transient Rendering
We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in participating media.
Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies
Recent advances in rendering and data-driven animation have enabled the creation of compelling characters with impressive levels of realism. While data-driven techniques can produce animations that are extremely faithful to the original motion, many challenging problems remain because of the high complexity of human motion.
A Framework for Transient Rendering
We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in participating media.
Residual Ratio Tracking for Estimating Attenuation in Participating Media
We present ratio tracking and residual tracking, two complementary techniques that can be combined into an efficient, unbiased estimator for evaluating transmittance in complex heterogeneous media.
Error Analysis of Estimators that Use Combinations of Stochastic Sampling Strategies for Direct Illumination
We present a theoretical analysis of error of many combinations of Monte Carlo estimators used in image synthesis.
State of the Art in Artistic Editing of Appearance, Lighting, and Material
We organize this complex and active research area in a structure tailored to academic researchers, graduate students, and industry professionals alike.
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