AutoConnect: Computational Design of 3D-Printable Connectors
We present AutoConnect, an automatic method that creates customized, 3D-printable connectors attaching two physical objects together.
Microstructures to Control Elasticity in 3D Printing
We propose a method for fabricating deformable objects with spatially varying elasticity using 3D printing.
LinkEdit: Interactive Linkage Editing using Symbolic Kinematics
We present a method for interactive editing of planar linkages.
Optimization-Based Design and Fabrication of Flexible Rod Meshes
We present a computational tool for fabrication-oriented design of flexible rod meshes.
Computational Design of Rubber Balloons
This paper presents an automatic process for fabrication-oriented design of custom-shaped rubber balloons.
A Layered Fabric 3D Printer for Soft Interactive Objects
We present a new type of 3D printer that can form precise, but soft and deformable 3D objects from layers of off-the- shelf fabric.
Design and Fabrication of Materials with Desired Deformation Behavior
This paper introduces a data-driven process for designing and fabricating materials with desired deformation behavior. Our process starts with measuring deformation properties of base materials.
Physical Reproduction of Materials with Specified Subsurface Scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scattering properties of a given set of base materials, determining their radial reflection and transmission profiles.
Fabricating Translucent Materials Using Continuous Pigment Mixtures
We present a method for practical physical reproduction and design of homogeneous materials with desired subsurface scattering.
Goal-Based Caustics
We propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source.
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