An interaction-Aware, Perceptual Model for Non-Linear Elastic Objects
In this work, we address the problem of mapping a real-world material to its nearest 3D printable counterpart by constructing a perceptual model for the compliance of nonlinearly elastic objects. We begin by building a perceptual space from experimentally obtained user comparisons of twelve 3D-printed metamaterials.
Acoustic Voxels: Computational Optimization of Modular Acoustic Filters
In our approach, we construct an acoustic filter comprised of a set of parameterized shape primitives, whose transmission matrices can be precomputed.
A Compiler for 3D Machine Knitting
We present a compiler that can automatically turn assemblies of high-level shape primitives (tubes, sheets) into low-level machine instructions.
Designing Structurally-Sound Ornamental Curve Networks
We present a computational tool for designing ornamental curve networks—structurally-sound physical surfaces with user-controlled aesthetics.
Stenciling: Designing Structurally-Sound Surfaces with Decorative Patterns
We present a novel method to design shells with artistic cutouts in a manner that produces a stable final result.
Computational Design of Walking Automata
We propose to use computational design to offset the technical difficulties of this process.
DefSense: Computational Design of Customized Deformable Input Devices
We present a novel optimization-based algorithm for the design and fabrication of customized, deformable input devices, capable of continuously sensing their deformation.
Espen Knoop
Interactive Design of 3D-Printable Robotic Creatures
We present an interactive design system that allows casual users to quickly create 3D-printable robotic creatures.
Interactive Surface Design with Interlocking Elements
We present an interactive tool for designing physical surfaces made from flexible interlocking quadrilateral elements of a single size and shape.
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