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Disney Research

Human-Computer Interaction

Electric Flora: An Interactive Energy Harvesting Installation

We demonstrate an interactive, human-powered energy harvesting system that converts a person's movements into electrical energy and then visible light. It explores the interaction of bodies, movement, materials, and electric power.

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David Chouinard

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FeelCraft: Crafting Tactile Experiences for Media using a Feel Effect Library

Our demonstration shows an interactive procedure for authoring haptic media content using the FE library, playing it back during interactions in the game, and broadcasting it to a group of guests.

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Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects

Touché proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but also recognize complex configurations of the human hands and body.

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A Tongue Input Device for Creating Conversations

We present a new tongue input device, the tongue joystick, for use by an actor inside an articulated-head character costume.

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Printed Optics: 3D Printing of Embedded Optical Elements for Interactive Devices

In this paper we explore the possibilities for this vision afforded by fabrication of custom optical elements using today’s 3D printing technology.

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PAPILLON: Designing Curved Display Surfaces with Printed Optics

We present a technology for designing curved display surfaces that can both display information and sense two dimensions of human touch.

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PAPILLON: Expressive Eyes for Interactive Characters

PAPILLON is a technology for designing highly expressive animated eyes for interactive characters, robots and toys.

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Paper Generators: Harvesting Energy from Touching, Rubbing and Sliding

We present a new energy harvesting technology that generates electrical energy from a user’s interactions with paper-like materials.

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Capacitive Fingerprinting: Exploring User Differentiation by Sensing Electrical Properties of the Human Body

In this work, we consider how the electrical properties of humans and their attire can be used to support user differentiation on touchscreens.

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