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Disney Research

Computer Graphics

Jan Ondrej

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Style and Abstraction in Portrait Sketching

We use a data-driven approach to study both style and abstraction in sketching of a human face. We gather and analyze data from a number of artists as they sketch a human face from a reference photograph.

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Stable Spaces for Real-time Clothing

We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time.

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Programmable Motion Effects

In our work, we experiment with motion depiction as a first-class entity within the rendering process.

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Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering

In this paper, we show that numerical integration of the extended beam is not only feasible, but provides increased speed, flexibility, numerical stability, and ease of implementation, while retaining the benefits of previous approaches.

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Multi-Linear Data-Driven Dynamic Hair Model with Efficient Hair-Body Collision Handling

We present a data-driven method for learning hair models that enables the creation and animation of many interactive virtual characters in real-time (for gaming, character pre-visualization and design).

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Sehoon Ha

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Mark Strelow

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Tyler Porten

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Xiaoyin Ge

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