We propose a method to generate an accurate point-based projection with such devices.
We present a generic latency measurement device which can be used to accurately measure the overall end-to-end latency of camera-based AR systems with an accuracy below one millisecond.
We propose “Stereohaptics”, a framework to create, record, modify, and playback rich and dynamic haptic media using audio based tools.
We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through AR interactivity.
In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device.
This paper extends that work by integrating augmented reality (AR) into the activities.
We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices.
Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking.
We propose a novel approach to generate a high quality photometric compensated projection which, to our knowledge, is the first one, which does not require a radiometrical pre-calibration of cameras or projectors.
We present a new design formalism, Interactive Behavior Trees (IBT’s), which decouples the monitoring of user input, the narrative, and how the user may influence the story outcome.
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