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Disney Research

Augmenting Reality

Spatio-Temporal Point Path Analysis and Optimization of a Galvanoscopic Scanning Laser Projector

We propose a method to generate an accurate point-based projection with such devices.

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A LED-Based IR/RGB End-to-End Latency Measurement Device

We present a generic latency measurement device which can be used to accurately measure the overall end-to-end latency of camera-based AR systems with an accuracy below one millisecond.

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Stereohaptics: A Haptic Interaction Toolkit for Tangible Virtual Experiences

We propose “Stereohaptics”, a framework to create, record, modify, and playback rich and dynamic haptic media using audio based tools.

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Augmented Creativity- Bridging the Real and Virtual Worlds to Enhance Creative Play

We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through AR interactivity.

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Live Texturing of Augmented Reality Characters from Colored Drawings

In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device.

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Enhancing Robot Programming With Visual Feedback and Augmented Reality

This paper extends that work by integrating augmented reality (AR) into the activities.

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The Shading Probe: Fast Appearance Acquisition for Mobile AR

We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices.

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Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices

Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking.

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Practical Non-linear Photometric Projector Compensation

We propose a novel approach to generate a high quality photometric compensated projection which, to our knowledge, is the first one, which does not require a radiometrical pre-calibration of cameras or projectors.

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Computer-Assisted Authoring of Interactive Narratives

We present a new design formalism, Interactive Behavior Trees (IBT’s), which decouples the monitoring of user input, the narrative, and how the user may influence the story outcome.

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