Spatio-Temporal Point Path Analysis and Optimization of a Galvanoscopic Scanning Laser Projector
We propose a method to generate an accurate point-based projection with such devices.
A LED-Based IR/RGB End-to-End Latency Measurement Device
We present a generic latency measurement device which can be used to accurately measure the overall end-to-end latency of camera-based AR systems with an accuracy below one millisecond.
Stereohaptics: A Haptic Interaction Toolkit for Tangible Virtual Experiences
We propose “Stereohaptics”, a framework to create, record, modify, and playback rich and dynamic haptic media using audio based tools.
Augmented Creativity- Bridging the Real and Virtual Worlds to Enhance Creative Play
We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through AR interactivity.
Live Texturing of Augmented Reality Characters from Colored Drawings
In this paper, we present an augmented reality coloring book App in which children color characters in a printed coloring book and inspect their work using a mobile device.
Enhancing Robot Programming With Visual Feedback and Augmented Reality
This paper extends that work by integrating augmented reality (AR) into the activities.
The Shading Probe: Fast Appearance Acquisition for Mobile AR
We design a novel light probe and exploit its structure to permit an efficient reformulation of the rendering equation that is suitable for fast shading on mobile devices.
Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices
Augmented reality applications on hand-held devices suffer from the limited available processing power. While methods to detect the location of artificially textured markers within the scene are commonly used, geometric properties of three-dimensional objects are rarely exploited for object tracking.
Practical Non-linear Photometric Projector Compensation
We propose a novel approach to generate a high quality photometric compensated projection which, to our knowledge, is the first one, which does not require a radiometrical pre-calibration of cameras or projectors.
Computer-Assisted Authoring of Interactive Narratives
We present a new design formalism, Interactive Behavior Trees (IBT’s), which decouples the monitoring of user input, the narrative, and how the user may influence the story outcome.
Page 2 of 3