Extending SVC by Content-Adaptive Spatial Scalability
2D to 3D Conversion of Sports Content Using Panoramas
Surround Haptics: Sending Shivers Down Your Spine
Efficient Elasticity for Character Skinning with Contact and Collisions
High-Quality Passive Facial Performance Capture using Anchor Frames
Computational Stereo Camera System with Programmable Control Loop
Motion Capture from Body-Mounted Cameras
A Programmable System for Artistic Volumetric Lighting
Interactive Region-Based Linear 3D Face Models
StereoBrush: Interactive 2D to 3D Conversion Using Discontinuous Warps
Content Retargeting Using Parameter-Parallel Facial Layers
Modeling and Animating Eye Blinks
Page 54 of 59