PAPILLON: Expressive Eyes for Interactive Characters
Discrete Bending Forces and Their Jacobians
Computational Sports Broadcasting: Automated Director Assistance for Live Sports
Take or Wait? Learning Turn-Taking from Multiparty Data
Recognizing Team Activities from Noisy Data
Practical Non-linear Photometric Projector Compensation
Tracking Sports Players with Context-Conditioned Motion Models
Poselet Key-framing: A Model for Human Activity Recognition
Megastereo: Constructing High-Resolution Stereo Panoramas
Representing and Discovering Adversarial Team Behaviors Using Player Roles
Fun and Fair: Influencing Turn-Taking in a Multi-Party Game with a Virtual Agent
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering
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