D-Tech Me: Fabricating 3D Figurines With Personalised Faces
Painting by Feature
Sketch-Based Generation and Editing of Quad Meshes
Fabricating Translucent Materials Using Continuous Pigment Mixtures
Content-Adaptive Lenticular Prints
Efficient Simulation of Secondary Motion in Rig-Space
Image-Based Reconstruction and Synthesis of Dense Foliage
AIREAL: Interactive Tactile Experiences in Free Air
Computational Design of Mechanical Characters
Computational Design of Actuated Deformable Characters
Scene Reconstruction from High Spatio-Angular Resolution Light Fields
Style and Abstraction in Portrait Sketching
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