- Human Computer Interaction
Acoustruments: Passive, Acoustically-Driven Interactive Controls for Hand Held Devices
- Materials & Fabrication
A Layered Fabric 3D Printer for Soft Interactive Objects
- Press Release: A Layered Fabric 3D Printer for Soft Interactive Objects
- Human Computer Interaction
IDSense: A Human Object Interaction Detection System Based on Passive UHF RFID
- Human Computer Interaction
NFC-WISP: A Sensing and Computationally Enhanced Near-Field RFID Platform
- Machine Learning & Data Analytics
Mole Madness: A Multi-Child, Fast-Paced, Speech-Controlled Game
- Visual Computing
DRAM or no-DRAM? Exploring Linear Solver Architectures for Image Domain Warping in 28 nm CMOS
- Machine Learning & Data Analytics
Design and Architecture of a Robot-Child Speech-Controlled Game
- Machine Learning & Data Analytics
Social Group Interactions in a Role-Playing Game
- Machine Learning & Data Analytics
“Quality vs Quantity”: Improved Shot Prediction in Soccer using Strategic Features from Spatiotemporal Data
- Visual Computing
Computer-Assisted Authoring of Interactive Narratives
- Press Release: Computer-Assisted Authoring of Interactive Narratives
- Machine Learning & Data Analytics
Proximal Operators for Multi-Agent Path Planning
- Machine Learning & Data Analytics
The Boundary Forest Algorithm for Online Supervised and Unsupervised Learning
Page 30 of 59