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  • Visual Computing

Fin Textures for Real-Time Painterly Aesthetics

  • November 16, 2015
  • Nicolas Imhof (ETH Zurich, Disney Research Zurich)
  • Antoine Milliez
  • Flurin Jenal (Game Expressions!, Zurcher Hochschule der Kunste (ZHdK) Specialization in Game Design)
  • Rene Bauer (Zurcher Hochschule der Kunste (ZHdK) Specialization in Game Design)
  • Markus Gross
  • Bob Sumner
  • Motion in Games 2015
  • Visual Computing

X-Hour Outdoor Photometric Stereo

  • October 19, 2015
  • Yannick Hold-Geoffroy (Laval University)
  • Jinsong Zhang (Beihang University)
  • Paulo Gotardo
  • Jean-François Lalonde (Laval University)
  • 3D International Conference on 3D Vision (3DV) 2015