Synthetic Prior Design for Real-Time Face Tracking
Synthetic training significantly reduces the capture and annotation burden and in theory allows generation of an arbitrary amount of data.
Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction
We present a simple and effective method for removing noise and outliers from such point sets.
Depth from Gradients in Dense Light Fields for Object Reconstruction
In this paper, we present an efficient algorithm to reconstruct intricate objects using densely sampled light fields.
Pixel History Linear Models for Real-Time Temporal Filtering
We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines.
Suggesting Sounds for Images from Video Collections
In this paper, we aim to retrieve sounds corresponding to a query image.
Reduced Aggregate Scattering Operators for Path Tracing
We propose a practical way to precompute and compactly store ASOs and demonstrate their ability to accelerate path tracing.
Programmable Animation Texturing using Motion Stamps
Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice.
Flow Curves: An Intuitive Interface for Coherent Scene Deformation
Effective composition in visual arts relies on the principle of movement, where the viewer’s eye is directed along subjective curves to a center of interest.
HI Robot: Human Intention-Aware Robot Planning for Safe and Efficient Navigation in Crowds
We present an algorithmic framework for the early classification of human intentions, and use it to accurately predict future human motions when planning the path of a robot in an environment that is shared with humans.
ActionSnapping: Motion-Based Video Synchronization
We present a novel method for synchronizing action videos where a similar action is performed by different people at different times and different locations with different local speed changes, e.g., as in sports like weightlifting, baseball pitch, or dance.
Page 9 of 32