An Empirical Rig for Jaw Animation
We propose a novel jaw rig, empirically designed from captured data, that provides more accurate jaw positioning and constrains the motion to physiologically possible poses while offering intuitive control.
AR Poser: Automatically Augmenting Mobile Pictures with Digital Avatars Imitating Poses
In this paper, we describe our first contribution to AR Poser: a technique for digital characters to recognize and automatically reproduce the same pose as a person in a picture (using only RGB information from a mobile device).
HairControl: A Tracking Solution for Directable Hair Simulation
We present a method for adding artistic control to physics-based hair simulation.
User-Guided Lip Correction for Facial Performance Capture
We present a novel user-guided approach to correcting these common lip shape errors present in traditional capture systems.
A Network Architecture for Point Cloud Classification via Automatic Depth Images Generation
We propose a novel neural network architecture for point cloud classification.
Normalized Cut Loss for Weakly-supervised CNN Segmentation
Our normalized cut loss approach to segmentation brings the quality of weakly-supervised training significantly closer to fully supervised methods.
PhaseNet for Video Frame Interpolation
We propose a new approach, PhaseNet, that is designed to robustly handle challenging scenarios while also coping with larger motion.
A Fully Progressive Approach to Single-Image Super-Resolution
We propose a method (ProSR) that is progressive both in architecture and training: the network upsamples an image in intermediate steps, while the learning process is organized from easy to hard, as is done in curriculum learning.
Empowerment and Embodiment for Collaborative Mixed Reality System
We present several mixed reality based remote collaboration settings by using consumer head-mounted displays, including an AR system linked with an AR system, a VR system with virtual body, a VR system without virtual body and a desktop computer.
GPU-Accelerated Depth Codec for Real-Time, High-Quality Light Field Reconstruction
In this paper, we propose a depth image and video codec based on block compression, that exploits typical characteristics of depth streams, drawing inspiration from S3TC texture compression and geometric wavelets.
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