Unifying Points, Beams, and Paths in Volumetric Light Transport Simulation
Efficiently computing light transport in participating media in a manner that is robust to variations in media density, scattering albedo, and anisotropy is a difficult and important problem in realistic image synthesis.
Light Factorization for Mixed-Frequency Shadows in Augmented Reality
We focus on the latter of these problems and present an approach that captures and factorizes external lighting in a manner that allows for realistic relighting of both animated and static virtual objects.
Progressive Photon Beams
We present progressive photon beams, a new algorithm for rendering complex lighting in participating media.
Delta Radiance Transfer
We present several techniques to alleviate this limitation, allowing the light transport from clutter in a scene to be accounted for.
Modular Radiance Transfer
Modular Radiance Transfer (MRT) models coarse-scale, distant indirect lighting effects in scene geometry that scales from high-end GPUs to low-end mobile platforms. MRT eliminates scene dependent precomputation by storing compact transport on simple shapes, akin to bounce cards used in film production.
Runtime Implementation of Modular Radiance Transfer
This talk complements a technical paper and focuses on implementation issues, including how our run time is designed to scale across many different platforms, from iPhones to modern GPUs.
Physically-based Simulation of Rainbows
In this paper, we derive a physically based model for simulating rainbows. Previous techniques for simulating rainbows have used either geometric optics (ray tracing) or Lorenz-Mie theory.
Progressive Virtual Beam Lights
We present Virtual Beam Lights (VBLs), a progressive many-lights algorithm for rendering complex indirect transport paths in, from, and to media.
Progressive Expectation-Maximization for Hierarchical Rendering of Participating Media
In this paper, we propose a parametric density estimation technique that represents radiance using a hierarchical Gaussian mixture.
Shadowpix: Multiple Images from Self Shadowing
We present algorithms for constructing SHADOWPIX that allow up to four images to be embedded in a single surface. SHADOWPIX can produce a variety of unusual effects depending on the embedded images: moving the light can animate or relight the object in the image, or three colored lights may be used to produce a single colored image.
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