Local Signal Equalization for Correspondence Matching
Correspondence matching is one of the most common problems in computer vision, and it is often solved using photo-consistency of local regions. These approaches typically assume that the frequency content in the local region is consistent in the image pair, such that matching is performed on similar signals.
Perceptual Evaluation of Cardboarding in 3D Content Visualization
Our aim is to shed light on the subjective preferences and practical perceptual limits of stereo vision with respect to cardboarding.
Colorbrush: Animated Diffusion for Intuitive Colorization Simulation Water Painting
Water painting is an art, where the result and experience strongly depend on the process of creating it. Color is injected by the artist in a controlled way and diffuses into a final state.
Non-linear Warping and Warp Coding for Content-Adaptive Prediction in Advanced Video Coding Applications
This paper presents a new concept for scalable video coding, which is content adaptive and art-directable. Video retargeting is applied to scale video between different resolutions and aspect ratios without introducing inacceptable distortions or cutting off content.
Content-Adaptive Spatial Scalability for Scalable Video Coding
This paper presents an enhancement of the SVC extension of the H.264/AVC standard by content-adaptive spatial scalability (CASS).
2D to 3D Conversion of Sports Content Using Panoramas
We present a system to automatically create high-quality stereoscopic video from monoscopic footage of field-based sports by exploiting context-specific priors, such as the ground plane, player size, and known background.
3D Video and Free Viewpoint Video – from Capture to Display
This paper gives an end-to-end overview of 3D video and free viewpoint video, which can be regarded as advanced functionalities that expand the capabilities of a 2D video.
Extending the Performance of Human Classifiers using a Viewpoint Specific Approach
This paper describes human classifiers that are 'viewpoint specific', meaning specific to subjects being observed by a particular camera in a particular scene.
Computer-Assisted Authoring of Interactive Narratives
We present a new design formalism, Interactive Behavior Trees (IBT’s), which decouples the monitoring of user input, the narrative, and how the user may influence the story outcome.
A Vectorial Framework for Ray Traced Diffusion Curves
Diffusion curves allow creating complex, smoothly shaded images by diffusing colors defined at curves. These methods typically require the solution of a global optimization problem (over either the pixel grid or an intermediate tessellated representation) to produce the final image, making fully parallel implementation challenging.
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