Three-Dimensional Proxies for Hand-Drawn Characters
We present an integrated approach to generate three levels of 3D proxies: single-points, polygonal shapes, and a full joint hierarchy.
Using Gaze Data to Predict Camera Moves on Stills for Sequential Art
In this paper, we conduct an experiment to verify if artists are successful in their goal of leading viewer gaze.
Multi-Layered Automultiscopic Displays
In this paper, we introduce a framework to analyze the bandwidth of such display devices.
Nonlinear Disparity Mapping for Stereoscopic 3D
This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the production, live broadcast, and consumption of 3D content.
Practical Temporal Consistency for Image-Based Graphics Applications
We present an efficient and simple method for introducing temporal consistency to a large class of optimization driven image-based computer graphics problems.
DRAM or no-DRAM? Exploring Linear Solver Architectures for Image Domain Warping in 28 nm CMOS
We present an evaluation of different linear solvers suitable for least-squares problems emanating from image processing applications such as image domain warping.
Manufacturing Layered Attenuators for Multiple Prescribed Shadow Images
We present a practical and inexpensive method for creating physical objects that cast different color shadow images when illuminated by prescribed lighting configurations.
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Synthetically generating images and video frames of complex 3D scenes using some photo-realistic rendering software is often prone to artifacts and requires expert knowledge to tune the parameters.
Algorithm and VLSI Architecture for Real-Time 1080p60 Video Retargeting
In this work, we devise an efficient video retargeting algorithm by following an algorithm-architecture co-design approach and we present the first FPGA implementation that is able to retarget full HD 1080p video at up to 60 frames per second.
An FPGA-Based Processing Pipeline for High Definition Stereo Video
This paper presents a real-time processing platform for high-definition stereo video.
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