Practical Dynamic Facial Appearance Modeling and Acquisition
We present a method to acquire dynamic properties of facial skin appearance, including dynamic diffuse albedo encoding blood flow, dynamic specular intensity, and per-frame high-resolution normal maps for a facial performance sequence.
PuppetPhone: Puppeteering Virtual Characters Using a Smartphone
We propose a new interaction metaphor that reduces the gap between physical toys and virtual characters.
AR Costumes: Automatically Augmenting Watertight Costumes from a single RGB Image
We present a practical solution to these artifacts which requires minimal costume parameterization work, and a straightforward inpainting approach.
Seamless Multi-Projection Revisited
The paper describes the overall workflow and detailed algorithm of each component, followed by an evaluation validating the proposed method.
Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization
In this paper, we solve this problem by combining a window-based breakdown of the controls on the temporal dimension, together with a global wide search strategy that keeps locally sub-optimal samples throughout the optimization.
On Regularized Losses for Weakly-supervised CNN Segmentation
This paper proposes and experimentally compares different losses integrating MRF/CRF regularization terms.
Denoising Deep Monte Carlo Renderings
We present a novel algorithm to denoise deep Monte Carlo renderings, in which pixels contain multiple color values, each for a different range of depths.
Deep Video Color Propagation
In this work we propose a deep learning framework for color propagation that combines a local strategy, to propagate colors frame-by-frame ensuring temporal stability, and a global strategy, using semantics for color propagation within a longer range.
An Omnistereoscopic Video Pipeline for Capture and Display of Real-World VR
In this paper, we describe a complete pipeline for the capture and display of real-world Virtual Reality video content, based on the concept of omnistereoscopic panoramas.
Denoising with Kernel Prediction and Asymmetric Loss Functions
We present a modular convolutional architecture for denoising rendered images.
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