Image and Animation Display with Multiple Mobile Robots
In this article, we present a novel display that is created using a group of mobile robots.
Object and Animation Display with Multiple Aerial Vehicles
This paper presents a fully automated method to display objects and animations in 3D with a group of aerial vehicles.
Spatially-Varying Image Warping: Evaluations and VLSI Implementations
In this work, we analyze and compare spatially-varying image warping techniques in terms of quality and computational performance.
A Real-Time 720p Feature Extraction Core Based on Semantic Kernels Binarized
In this paper, we describe an efficient ASIC core that is able to detect up to 25 k interest points in real time on a 720p video stream using the recently proposed Semantic Kernels Binarized (SKB) algorithm.
Discrete Bending Forces and Their Jacobians
Computation of bending forces on triangle meshes is required for numerous simulation and geometry processing applications.
Efficient Elasticity for Character Skinning with Contact and Collisions
We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models.
An Artist Friendly Hair Shading System
We show that physically based shading models fail to provide Intuitive artist controls and we introduce a novel approach for creating an art-directable hair shading model from existing physically based models.
Speculative Parallel Asynchronous Contact Mechanics
We extend the Asynchronous Contact Mechanics algorithm [Harmon et al. 2009] and improve its performance by two orders of magnitude, using only optimizations that do not compromise ACM’s three guarantees of safety, progress, and correctness.
Robust Treatment of Simultaneous Collisions
We present a fail-safe that cancels impact but not sliding motion, considerably reducing artificial dissipation.
No Bias Left Behind: Covariate Shift Adaptation for Discriminative 3D Pose Estimation
Discriminative, or (structured) prediction, methods have proved effective for variety of problems in computer vision; a notable example is 3D monocular pose estimation.
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