Fin Textures for Real-Time Painterly Aesthetics
In this paper, we propose a method to interactively render these complex 3D paintings with a focus on character animation in video games.
Dispersion-Based Color Projection using Masked Prisms
We present a method for projecting arbitrary color images using a white light source and an optical device with no colored components—consisting solely of one or two prisms and two transparent masks.
Video Content and Structure Description Based on Keyframes, Clusters and Storyboards
In this paper we present a novel system to extract keyframes, shot clusters and structural storyboards for video content description, which can be used for a variety of summarization, visualization, classification, indexing and retrieval applications.
Underwater 3D Capture using a Low-Cost Commercial Depth Camera
This paper presents underwater 3D capture using a commercial depth camera.
PRECISION: Precomputing Environment Semantics for Contact-Rich Character Animation
This paper presents an automated approach for analyzing both motions and environments in order to represent the different ways in which an environment can afford a character to move.
Automatic Multiview Synthesis – Towards a Mobile System on a Chip
In this paper, we present a complete hardware system for fully automatic MVS.
FaceDirector: Continuous Control of Facial Performance in Video
We present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states.
Photogeometric Scene Flow for High-Detail Dynamic 3D Reconstruction
This paper proposes photogeometric scene flow (PGSF) for high-quality dynamic 3D reconstruction.
X-Hour Outdoor Photometric Stereo
In this paper, we analyze the illumination requirements for single-day outdoor PS to yield stable normal reconstructions, and determine that these requirements are often available in much less than a full day.
HDR Image Noise Estimation for Denoising Tone Mapped Images
We propose a method for reducing noise in images created by any tone mapping operator.
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