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Disney Research

Visual Computing

Harnessing Object and Scene Semantics for Large-Scale Video Understanding

We propose a novel object- and scene-based semantic fusion network and representation.

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Learning Online Smooth Predictors for Realtime Camera Planning using Recurrent Decision Trees

We propose a recurrent decision tree framework that can directly incorporate temporal consistency into a data-driven predictor, as well as a learning algorithm that can efficiently learn such temporally smooth models.

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Fully Connected Object Proposals For Video Segmentation

We present a novel approach to video segmentation using multiple object proposals.

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Trending Paths: A Metric for Evaluating Crowd Simulation

We propose a new approach based on finding latent Path Patterns in both real and simulated data in order to analyze and compare them.

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Large-Scale Painting of Photographs by Interactive Optimization

We propose a system for painting large-scale murals of arbitrary input photographs.

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Real-Time Variable Rigidity Texture Mapping

In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.

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Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes

In this paper, we present a novel approach to author vegetation cover of large natural scenes.

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Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction

We present an efficient algorithm to automatically segment a static foreground object from highly cluttered background in light fields.

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Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth

In this paper, we present a set of experiments in which we explore some factors that contribute to the perception of cloth, to determine how efficiency could be improved without sacrificing realism.

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Assessing Tracking Performance in Complex Scenarios using Mean Time Between Failures

In this work we propose ‘mean time between failures’ as a viable summary of solution quality - especially when the goal is to follow objects for as long as possible.

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