Harnessing Object and Scene Semantics for Large-Scale Video Understanding
We propose a novel object- and scene-based semantic fusion network and representation.
Learning Online Smooth Predictors for Realtime Camera Planning using Recurrent Decision Trees
We propose a recurrent decision tree framework that can directly incorporate temporal consistency into a data-driven predictor, as well as a learning algorithm that can efficiently learn such temporally smooth models.
Fully Connected Object Proposals For Video Segmentation
We present a novel approach to video segmentation using multiple object proposals.
Trending Paths: A Metric for Evaluating Crowd Simulation
We propose a new approach based on finding latent Path Patterns in both real and simulated data in order to analyze and compare them.
Large-Scale Painting of Photographs by Interactive Optimization
We propose a system for painting large-scale murals of arbitrary input photographs.
Real-Time Variable Rigidity Texture Mapping
In this paper, we introduce a technique that preserves the appearance of heterogeneous elasticity textures mapped on deforming surfaces by calculating dense, content-aware parameterisation warps in realtime.
Guided Ecological Simulation For Artistic Editing of Plant Distributions In Natural Scenes
In this paper, we present a novel approach to author vegetation cover of large natural scenes.
Efficient 3D Object Segmentation from Densely Sampled Light Fields with Applications to 3D Reconstruction
We present an efficient algorithm to automatically segment a static foreground object from highly cluttered background in light fields.
Sackcloth or Silk? The Impact of Appearance vs Dynamics on the Perception of Animated Cloth
In this paper, we present a set of experiments in which we explore some factors that contribute to the perception of cloth, to determine how efficiency could be improved without sacrificing realism.
Assessing Tracking Performance in Complex Scenarios using Mean Time Between Failures
In this work we propose ‘mean time between failures’ as a viable summary of solution quality - especially when the goal is to follow objects for as long as possible.
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