Perceptually Motivated Guidelines for Voice Synchronization in Film
In this work, we focus on voice synchronization, an aspect of video quality that is strongly affected by current post-production and transmission practices. We examined the synchronization of an actor’s voice and lip movements in two distinct scenarios.
Touché: Enhancing Touch Interaction on Humans, Screens, Liquids, and Everyday Objects
Touché proposes a novel Swept Frequency Capacitive Sensing technique that can not only detect a touch event, but also recognize complex configurations of the human hands and body.
A Tongue Input Device for Creating Conversations
We present a new tongue input device, the tongue joystick, for use by an actor inside an articulated-head character costume.
TeslaTouch: Electrovibration for Touch Surfaces
We present a new technology for enhancing touch interfaces with tactile feedback. The proposed technology is based on the electrovibration principle, does not use any moving parts and provides a wide range of tactile feedback sensations to fingers moving across a touch surface.
Tactile Rendering of 3D Features on Touch Surfaces
We present a tactile-rendering algorithm for simulating 3D geometric features, such as bumps, on touch screen surfaces. This is achieved by modulating friction forces between the user’s finger and the touch screen, instead of physically moving the touch surface.
Surround Haptics: Sending Shivers Down Your Spine
Surround Haptics is a new tactile technology that uses a low-resolution grid of inexpensive vibrating actuators to generate high-resolution, continuous, moving tactile strokes on human skin [1]. The user would not feel the discrete tactile pulses and buzzes that are so common today, but rather a smooth tactile motion, akin to what we feel when someone drags a finger across our skin.
Exploring Surround Haptics Displays
In this paper we present the design and evaluation of a two dimensional haptics display intended to be used for enhancing experience for movies and rides.
Control Space of Apparent Haptic Motion
In this paper, we present three experiments to measure the control parameter space of apparent haptic motion using variety of stimulation attributes and body sites.
Tactile Brush: Drawing on Skin with Tactile Grid Display
Tactile Brush is an algorithm that produces smooth, two-dimensional tactile moving strokes with varying frequency, intensity, velocity and direction of motion.
Printed Optics: 3D Printing of Embedded Optical Elements for Interactive Devices
In this paper we explore the possibilities for this vision afforded by fabrication of custom optical elements using today’s 3D printing technology.
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