Characterizing Multi-Agent Team Behavior from Partial Team Tracings
In this paper, we propose a method to overcome these issues by representing team behavior via play-segments, which are spatio-temporal descriptions of ball movement over fixed windows of time.
“How to Get an Open Shot”: Analyzing Team Movement in Basketball using Tracking Data
In this paper, we use ball and player tracking data from STATS SportsVU from the 2012-2013 NBA season to analyze offensive and defensive formations of teams.
Surround Haptics: Tactile Feedback for Immersive Gaming Experiences
In this paper we propose an architecture for rendering rich and high-resolution haptic feedback on the user’s body while playing interactive games.
FeelCraft: User-Crafted Tactile Content
In this paper, we present an architecture that supports generation of haptic content, haptic content repositories, and customization of haptic experiences.
Tactile Feedback on Flat Surfaces for the Visually Impaired
In this paper we introduce a mobile, generic, and inexpensive visuo-tactile sensory substitution device for the visually impaired.
Tactile Display for the Visually Impaired Using TeslaTouch
TeslaTouch is a technology that provides tactile sensation to moving fingers on touch screens. Based on TeslaTouch, we have developed applications for the visually impaired to interpret and create 2D tactile information. In this paper, we demonstrate these applications, present observations from the interaction, and discuss TeslaTouch’s potential in supporting communication among visually impaired individuals.
Spatial and Other Social Engagement Cues in a Child-Robot Interaction: Effects of a Sidekick
In this study, we explored the impact of a co-located sidekick on child-robot interaction. We examined child behaviors while interacting with an expressive furniture robot and his robot lamp sidekick.
Family Member Identification from Photo Collections
We propose an unsupervised EM-style joint inference algorithm with a probabilistic CRF that models identity and role assignments for all detected faces, along with associated pairwise relationships between them.
Maximum Kurtosis Beamforming with a Subspace Filter for Distant Speech Recognition
This paper presents a new beamforming method for distant speech recognition (DSR).
Are Children with Autism More Responsive to Animated Characters?
Few direct comparisons have been made between the responsiveness of children with autism to computer-generated or animated characters and their responsiveness to humans. Twelve 4- to 8-year-old children with autism interacted with a human therapist; a human-controlled, interactive avatar in a theme park; a human actor speaking like the avatar; and cartoon characters who sought social responses.
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