Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as the short-term goals of the individual player, the overall team strategy, the rules of the sport, and the current context of the game.
Three-Dimensional Proxies for Hand-Drawn Characters
We present an integrated approach to generate three levels of 3D proxies: single-points, polygonal shapes, and a full joint hierarchy.
Using Gaze Data to Predict Camera Moves on Stills for Sequential Art
In this paper, we conduct an experiment to verify if artists are successful in their goal of leading viewer gaze.
Automatic Task-Specific Model Reduction for Humanoid Robots
This paper presents an automatic model reduction procedure for humanoid robots, which is task-specific.
Iterative Learning Control for High-Fidelity Tracking of Fast Motions on Entertainment Humanoid Robots
In this paper, we demonstrate a successful application of an iterative learning control algorithm to automate the process of fine tuning choreographed human-speed motions on a 37 degree-of-freedom humanoid robot.
Design and Architecture of a Robot-Child Speech-Controlled Game
We describe the conceptual design, architecture, and implementation of a multimodal, robot-child dialogue system in a fast-paced, speech-controlled collaborative game.
Social Group Interactions in a Role-Playing Game
We present initial findings from an experiment in which participants played Mafia, an established role-playing game, with our robot.
“Quality vs Quantityā€¯: Improved Shot Prediction in Soccer using Strategic Features from Spatiotemporal Data
In this paper, we present a method which accurately estimates the likelihood of chances in soccer using strategic features from an entire season of player and ball tracking data taken from a professional league.
Representing Team Behaviours from Noisy Data using Player Role
In this paper, we investigate two representations based on raw player detections (and not tracking) which are immune to missed and false detections.
Assessing Team Strategy Using Spatiotemporal Data
In this paper, we give an overview of the types of analysis currently performed mostly with hand-labeled event data and highlight the problems associated with the influx of spatiotemporal data.
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