We introduce Power of 2 (Po2), a new haptic technology that augments illusive tactile sensations on gesture-based gameplays.
We implemented a haptic vest that generates vibrotactile stimulation related to story content to augment story listening.
Here we explored intermanual apparent tactile motion—illusory movement between two hands—as a means to enrich such feedback.
In this paper, we present FeelSleeve, an interface that allows children to feel story events in their hands while they are reading on a mobile device.
We explore 3D printing physical controls whose tactile response can be manipulated programmatically through pneumatic actuation.
In this paper we propose an architecture for rendering rich and high-resolution haptic feedback on the user’s body while playing interactive games.
In this paper, we present an architecture that supports generation of haptic content, haptic content repositories, and customization of haptic experiences.
In this paper we introduce a mobile, generic, and inexpensive visuo-tactile sensory substitution device for the visually impaired.
TeslaTouch is a technology that provides tactile sensation to moving fingers on touch screens. Based on TeslaTouch, we have developed applications for the visually impaired to interpret and create 2D tactile information. In this paper, we demonstrate these applications, present observations from the interaction, and discuss TeslaTouch’s potential in supporting communication among visually impaired individuals.
REVEL is an augmented reality (AR) tactile technology that al-lows for change to the tactile feeling of real objects by augmenting them with virtual tactile textures using a device worn by the user.
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