We present a retrospective view on our experience with small groups of more than 175 children (ages 4 to 10) playing versions of a language-based game hosted by an animated character. After describing the task, the audio-visual annotations used for modeling, and the regularities we see in the children’s communicative behavior, we conclude with observations and challenges for other researchers interested in autonomous HCI and HRI with this population.
The documents contained in these directories are included by the contributing authors as a means to ensure timely dissemination of scholarly and technical work on a non-commercial basis. Copyright and all rights therein are maintained by the authors or by other copyright holders, notwithstanding that they have offered their works here electronically. It is understood that all persons copying this information will adhere to the terms and constraints invoked by each author’s copyright. These works may not be reposted without the explicit permission of the copyright holder.