The Medusa Performance Capture system, developed by Disney Research in Zurich, consists of a mobile rig of cameras and lights coupled with proprietary software that can reconstruct actor’s faces in full motion, without using traditional motion-capture dots.

The technology comes as the result of many years worth of research and scientific advances in capturing and modeling of human faces.

Medusa delivers high-resolution 3D faces, with the ability to track individual pores and wrinkles over time, providing a very realistic facial geometry that is ideal for creating digital doubles for visual effects and computer games.

Medusa is useful in two primary scenarios: 1 – building an expression shape library, and 2 – reconstructing performance dialog. The following videos demonstrate examples of these two scenarios.


Thabo Beeler
Senior Research Scientist

Derek Bradley
Senior Research Scientist

Markus Gross
VP Research

With special thanks to:

Max Grosse
Jan Wezel
Ronnie Gaensli
Bernd Bickel
Robert W. Sumner
Paul Beardsley

Software Engineering
Hardware Engineering
Hardware Engineering
Research Guidance
Research Guidance
Research Guidance


The Medusa Performance Capture System is based on several recent technological advances created at Disney Research Zurich. We are continually improving the technology to provide the most state-of-the-art capture system in visual effects. For more details on the technology, please refer to the following research projects.

High-Quality Single-Shot Capture of Facial Geometry

See publication

High-Quality Passive Facial Performance Capture Using Anchor Frames

See publication


Rigid Stabilization of Facial Expressions

See publication

For more information on the Medusa technology, please contact

Business Inquiries

Medusa is operated by Industrial Light & Magic.

For business inquiries, please contact:
+1 (415) 746-2946