Editing Dynamic Human Motions via Momentum and Force
We present an integrated framework for interactive editing of the momentum and external forces in a motion capture sequence. Allowing user control of the momentum and forces provides a powerful and intuitive editing tool for dynamic motions.
Fabricating 3D Figurines With Personalised Faces
In contrast to existing systems that fabricate custom heads that are assembled to pre-fabricated plastic bodies, our system seamlessly integrates 3D facial data with a predefined figurine body into a unique and continuous object that is fabricated as a single piece.
D-Tech Me: Fabricating 3D Figurines With Personalised Faces
Advances in 3D printing enable custom fabrication for a fraction of the traditional cost, opening new avenues for research and commercial enterprise. This talk presents a semi-automated system for fabricating figurines with faces that are personalized to the individual likeness of the customer.
Theory and Analysis of Transient Rendering
We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in participating media.
OSCAM – Optimized Stereoscopic Camera Control for Interactive 3D
This paper presents a controller for camera convergence and interaxial separation that specifically addresses challenges in interactive stereoscopic applications like games.
Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies
Recent advances in rendering and data-driven animation have enabled the creation of compelling characters with impressive levels of realism. While data-driven techniques can produce animations that are extremely faithful to the original motion, many challenging problems remain because of the high complexity of human motion.
A Framework for Transient Rendering
We propose a novel density estimation technique that allows reusing sampled paths to reconstruct time-resolved radiance, and devise new sampling strategies that take into account the distribution of radiance along time in participating media.
Content-Adaptive Lenticular Prints
We demonstrate our technique using rendered simulations and by 3D printing lens arrays, and we validate our approach in simulation with a user study.
Transfusive Weights for Content-Aware Image Manipulation
In this paper, we expand the range of applications for content-aware weights to the multi-image setting and improve the quality of the recently proposed weights and the matching framework.
Residual Ratio Tracking for Estimating Attenuation in Participating Media
We present ratio tracking and residual tracking, two complementary techniques that can be combined into an efficient, unbiased estimator for evaluating transmittance in complex heterogeneous media.
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