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Disney Research

Visual Computing

Efficient Simulation of Example-Based Materials

We present a new method for efficiently simulating art-directable deformable materials.

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Temporal Noise Control for Sketchy Animation

We propose a technique to control the temporal noise present in sketchy animations.

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Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion

We present a general technique for improving space-time re- constructions of deforming surfaces, which are captured in an video-based reconstruction scenario under uniform illumination

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High-Quality Passive Facial Performance Capture using Anchor Frames

We present a new technique for passive and markerless facial performance capture based on anchor frames.

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Alternating Attention in Continuous Stereoscopic Depth

In this paper, we explore a hypothesis that placement of visual cues within a scene can assist a viewer in the process of maintaining the V/A decoupling.

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Deformable Objects Alive

We present a method for controlling the motions of active deformable characters.

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Connecting Networks of Toys and Smartphones with Visible Light Communication

We show various use cases of devices connected with VLC. Since LEDs can also be used as light receivers in VLC systems, adding microcontrollers to devices (if not already embedded) enables low-cost implementation of a wireless communication interface with VLC.

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A Mouth Full of Words: Visually Consistent Acoustic Redubbing

This paper introduces a method for automatic redubbing of video that exploits the many-to-many mapping of phoneme sequences to lip movements modeled as dynamic visemes [1].

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Computational Stereo Camera System with Programmable Control Loop

In this paper, we present a computational stereo camera system that closes the control loop from capture and analysis to automatic adjustment of physical parameters.

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Evaluation and FPGA Implementation of Sparse Linear Solvers for Video Processing Applications

In this work, we address sparse linear solvers for real-time video applications.

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