Efficient Simulation of Example-Based Materials
We present a new method for efficiently simulating art-directable deformable materials.
Temporal Noise Control for Sketchy Animation
We propose a technique to control the temporal noise present in sketchy animations.
Improved Reconstruction of Deforming Surfaces by Cancelling Ambient Occlusion
We present a general technique for improving space-time re- constructions of deforming surfaces, which are captured in an video-based reconstruction scenario under uniform illumination
High-Quality Passive Facial Performance Capture using Anchor Frames
We present a new technique for passive and markerless facial performance capture based on anchor frames.
Alternating Attention in Continuous Stereoscopic Depth
In this paper, we explore a hypothesis that placement of visual cues within a scene can assist a viewer in the process of maintaining the V/A decoupling.
Deformable Objects Alive
We present a method for controlling the motions of active deformable characters.
Connecting Networks of Toys and Smartphones with Visible Light Communication
We show various use cases of devices connected with VLC. Since LEDs can also be used as light receivers in VLC systems, adding microcontrollers to devices (if not already embedded) enables low-cost implementation of a wireless communication interface with VLC.
A Mouth Full of Words: Visually Consistent Acoustic Redubbing
This paper introduces a method for automatic redubbing of video that exploits the many-to-many mapping of phoneme sequences to lip movements modeled as dynamic visemes [1].
Computational Stereo Camera System with Programmable Control Loop
In this paper, we present a computational stereo camera system that closes the control loop from capture and analysis to automatic adjustment of physical parameters.
Evaluation and FPGA Implementation of Sparse Linear Solvers for Video Processing Applications
In this work, we address sparse linear solvers for real-time video applications.
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