Detailed Spatio-Temporal Reconstruction of Eyelids
In this work we present the first method for detailed spatio-temporal reconstruction of eyelids.
Real-Time High-Fidelity Facial Performance Capture
We present the first real-time high-fidelity facial capture method.
Key-Frame Based Spatiotemporal Scribble Propagation
We present a practical, key-frame based scribble propagation framework.
Portal-Masked Environment Map Sampling
We present a technique to efficiently importance sample distant, all-frequency illumination in indoor scenes.
Enhancing Robot Programming With Visual Feedback and Augmented Reality
This paper extends that work by integrating augmented reality (AR) into the activities.
Stereo from Shading
We present a new method for creating and enhancing the stereoscopic 3D (S3D) sensation without using the parallax disparity between an image pair.
Path-Space Motion Estimation and Decomposition for Robust Animation Filtering
We propose a general decomposition framework, where the final pixel color is separated into components corresponding to disjoint subsets of the space of light paths.
Scalable Structure from Motion for Densely Sampled Videos
The key insight behind this paper is to effectively exploit coherence in densely sampled video input.
A Methodological Approach to User Evaluation and Assessment of a Virtual Environment Hangout
This paper describes the design challenges faced during the development process of user interfaces and the adopted methodological approach to user evaluation and assessment.
Phase-Based Frame Interpolation for Video
We present an efficient alternative by leveraging recent developments in phase-based methods that represent motion in the phase shift of individual pixels.
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