Towards an Accessible Interface for Story World Building
This paper discusses the benefits and tradeoffs between agent-centric and event-centric approaches towards authoring the domain knowledge of story worlds.
Line Drawing Video Stylization
We present a method to automatically convert videos and CG animations to stylized animated line-drawings.
Augmented Creativity- Bridging the Real and Virtual Worlds to Enhance Creative Play
We present six prototype applications that explore and develop Augmented Creativity in different ways, cultivating creativity through AR interactivity.
Smoothed Aggregation Multigrid for Cloth Simulation
This paper applies the algebraic multigrid method known as smoothed aggregation to cloth simulation.
Online View Sampling for Estimating Depth from Light Fields
We propose a simple analysis model for view sampling and an adaptive, online sampling algorithm tailored to light field depth reconstruction.
Adaptive Rendering with Linear Predictions
We propose a new adaptive rendering algorithm that enhances the performance of Monte Carlo ray tracing by reducing the noise, i.e., variance while preserving a variety of high-frequency edges in rendered images through a novel prediction based reconstruction.
Sampling Based Scene Space Video Processing
We present a novel, sampling-based framework for processing video that enables high-quality scene-space video effects in the presence of inevitable errors in depth and camera pose estimation.
A Perceptual Control Space for Garment Simulation
We present a perceptual control space for simulation of cloth that works with any physical simulator, treating it as a black box.
Multi-Scale Modeling and Rendering of Granular Materials
We address the problem of modeling and rendering granular materials—such as large structures made of sand, snow, or sugar— where an aggregate object is composed of many randomly oriented, but discernible grains.
OmniAD: Data-driven Omni-directional Aerodynamics
This paper introduces “OmniAD,” a novel data-driven pipeline to model and acquire the aerodynamics of three-dimensional rigid objects.
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