Physical Reproduction of Materials with Specified Subsurface Scattering
We investigate a complete pipeline for measuring, modeling, and fabricating objects with specified subsurface scattering behaviors. The process starts with measuring the scattering properties of a given set of base materials, determining their radial reflection and transmission profiles.
Fabricating Translucent Materials Using Continuous Pigment Mixtures
We present a method for practical physical reproduction and design of homogeneous materials with desired subsurface scattering.
Goal-Based Caustics
We propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source.
Printing Teddy Bears: A Technique for 3D Printing of Soft Interactive Objects
This paper considers the design, construction, and example use of a new type of 3D printer which fabricates three-dimensional objects from soft fibers (wool and wool blend yarn). This printer allows the substantial advantages of additive manufacturing techniques (including rapid turn-around prototyping of physical objects and support for high levels of customization and configuration) to be employed with a new class of material.
Boxelization: Folding 3D Objects into Boxes
We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence.
Spin-It: Optimizing Moment of Inertia for Spinnable Objects
We present an algorithm to generate designs for spinning objects by optimizing rotational dynamics properties.
Computational Design of Linkage-Based Characters
We present a design system for linkage-based characters, combining form and function in an aesthetically-pleasing manner.
Designing Inflatable Structures
We propose an interactive, optimization-in-the-loop tool for designing inflatable structures.
ChaCra: An Interactive Design System for Rapid Character Crafting
We propose an interactive design system for rapid crafting of planar mechanical characters.
Physical Face Cloning
We propose a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions.
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