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research area

  • Animation (22)
  • Augmenting Reality (8)
  • Capture (3)
  • Computer Graphics (3)
  • Machine Learning and Optimization (2)
  • Materials Research (2)
  • Rendering (2)
  • Computer Vision (1)
  • Video Processing (1)
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main research area

  • Visual Computing (39)
  • Machine Learning & Data Analytics (2)
  • Materials & Fabrication (2)
  • Human Computer Interaction (1)
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  • Visual Computing

An Event-Centric Approach to Authoring Stories in Crowds

  • October 10, 2016
  • Mubbasir Kapadia (Rutgers University)
  • Alexander Shoulson (Disney Research Zurich)
  • Cyril Steimer (Disney Research Zurich)
  • Samuel Oberholzer (Disney Research Zurich)
  • Bob Sumner
  • Markus Gross
  • Motion in Games 2016
  • Visual Computing

Fin Textures for Real-Time Painterly Aesthetics

  • November 16, 2015
  • Nicolas Imhof (ETH Zurich, Disney Research Zurich)
  • Antoine Milliez
  • Flurin Jenal (Game Expressions!, Zurcher Hochschule der Kunste (ZHdK) Specialization in Game Design)
  • Rene Bauer (Zurcher Hochschule der Kunste (ZHdK) Specialization in Game Design)
  • Markus Gross
  • Bob Sumner
  • Motion in Games 2015
  • Human Computer Interaction

Live Texturing of Augmented Reality Characters from Colored Drawings

  • September 29, 2015
  • Stéphane Magnenat
  • Dat Tien Ngo (Computer Vision Lab, EPFL, Switzerland)
  • Fabio Zund
  • Mattia Ryffel
  • Gioacchino Noris
  • Gerhard Röthlin
  • Alessia Marra
  • Maurizio Nitti
  • Pascal Fua (Computer Vision Lab, EPFL, Switzerland)
  • Markus Gross
  • Bob Sumner
  • IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2015